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Art & Design Curriculum Overview

Our Art and Design curriculum develops students as visually literate, critically aware and creatively confident individuals. Students learn that art is both an expressive and technical discipline, using visual language to communicate ideas, emotions and meaning. Through drawing, painting, mixed media, printmaking and design, students develop their practical skills alongside creativity, problem-solving and critical thinking. The curriculum is carefully sequenced to build knowledge, technical control and independence, enabling students to become thoughtful makers who can respond creatively to the world around them.

Key Stage 3 (Years 7-9)

At Key Stage 3, students develop a strong understanding of the visual elements of art, including line, shape, form, tone, colour, texture and pattern. Learning progresses through three stages: Foundation, Technique and Control, and Independence.

Year 7: Foundation

Year 8: Technique and Control

Year 9: Independence

Line, colour, shape, texture, tone and pattern

Steampunk art and design

Vanitas and still life traditions

Colour theory and colour mixing

Vladimir Gvozdev and mechanical illustration

Symbolism and meaning in art

Primary, secondary and tertiary colours

Contour drawing

Observational drawing

Complementary and harmonious colour schemes

Hatching and cross-hatching

Scale, proportion and negative space

Tints, shades and tones

Tone, depth and three-dimensional form

Tonal rendering techniques

Oil pastel blending and layering techniques

Composition and visual communication

Michael Craig-Martin and colour as expression

The Green Man project

Oil pastel techniques and metallic effects

Banksy and social commentary

Communicating mood, atmosphere and meaning through art

Mixed media and collage

Stencil techniques and street art

 

Evaluation using the SEMMI framework

Personal responses informed by artist research

   

Evaluation using the SEMMI framework

 

Throughout KS3, students learn to analyse artwork, explain artistic choices and evaluate their own work using subject-specific vocabulary.

 

Key Stage 4 (Years 10-11)

Students follow the GCSE Art and Design course, developing increasingly independent and personal creative responses through a wide range of media and techniques. They learn how to investigate themes, experiment with materials and create meaningful final outcomes.

Component 1: Candidate Portfolio (60%)

Component 2: Externally Set Assignment (40%)

Artist and designer research

Researching and investigating ideas

Mind mapping and visual investigation

Producing preparatory sketchbook work

Analytical and observational drawing

Experimenting with techniques and materials

Printmaking and mixed media experimentation

Planning and refining outcomes

Artist studies and critical analysis

Completing a final 10-hour practical examination piece

Design development using the SCAMPER model

 

Personal creative outcomes

 

Written evaluation and reflection

 

 

Assessment Objectives

Students are assessed through four key areas:

AO1: Develop ideas through investigations and artist research

AO2: Experiment with and refine materials, techniques and processes

AO3: Record observations, ideas and insights

AO4: Present a personal and meaningful final response

Assessment

Assessment is embedded throughout the curriculum through:

Practical workshops and studio activities

Sketchbook development

Artist research and analysis

Observational drawing

Written evaluations and reflections

Portfolio reviews

Mock examinations

GCSE coursework and final examination components

Enrichment and Careers

Art and Design encourages students to become creative thinkers, confident communicators and skilled problem-solvers. Students explore the work of artists, designers and craftspeople from a range of cultures and historical periods while developing their own artistic voice.

The subject supports progression into careers including fine art, graphic design, illustration, animation, architecture, product design, fashion, photography, interior design, advertising, marketing, games design and the wider creative industries. The curriculum also develops transferable skills such as resilience, creativity, critical thinking and independent learning that are valued across all professions.